

Typically users don't need to worry about this detail, however zooming will only change the distance which is an offset from location (where 0.0 is zoomed in as far as possible = no offset). rotation: value for yaw-pitch-roll (around the location).distance: the zoom level (distance from the location).location: the point of interest that orbit when rotating the view-port (the center of the screen).read on! Explanation (Detailed)īlenders view is constructed by 3 elements.

There are some ways to use Blender without this being an annoyance.

However this makes it awkward to explore a scene or model an object from the 'inside', for example. In practice this is good for modeling an object which you rotate about a lot to see from all sides Blender's 3D navigation uses a central point to orbit around.
